![]() ![]() ![]() And yet, it reinstates a sense of a simplicity into the unforgiving combat, making it easier to pick up while rewarding those who improve. Put simply, it features a huge roster, tag-team action and the same Tekken gameplay of defense and combo juggling. Tekken Tag Tournament 2 doesn’t return to the roots of the series or try to overtly evolve the formula. They were Tekken, yes, but the appeal that drew me in was missing. Personally, Tekken 5 and 6 never really did it for me. Suffice to say, Tekken 4 was not one of those things – it introduced a ton of new mechanics but just didn’t contain that typical Tekken magic. The potential to go on and do greater things. Tekken Tag Tournament was the result, and while not a sequel in the truest sense, it signified the potential of the series. When the Playstation 2 came rolling around, it made sense to craft a Tekken game for it. Was it anything fancy? Did it feature weapons, super meters, complex counters or giant robots? Nope – and yet, it was the premier fighting game of it’s generation. Here was a perfectly executed fighter that balanced great graphics with a fluid frame rate, and backed it up with a deep fighting system. Not just “a” masterpiece – THE masterpiece of fighting games when it was released. ![]()
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